Libraries, and especially school libraries, have undergone a digital shift over the past ten years. As Web 2.0 and Library 2.0 bring new communication and information technologies to the mix, libraries need to undertake what Christopher Harris has defined as a digital reshift.

Digital ReShift Defined

The digital reshift to meet new challenges and take advantage of new possibilities can be both revolutionary and evolutionary. At times, it refers to reframing traditional best practices to take advantage of new technologies; using a blog so users can create and interact with book reviews. In other cases, the digital reshift will involve a radical new approach to libraries and library services.

Christopher writes about the digital reshift for a School Library Journal blog of the same name as well as on his blog, Infomancy. He is a frequent columnist on technology issues in School Library Journal and other publications and has presented on this topic around the country. Christopher has been recognized for his work in libraries as an ALA Emerging Leader (2007) and a Library Journal Mover & Shaker (2008). If you would like more information about having Christopher speak at your conference, please contact him at infomancy@gmail.com.

60 Sites in 60 Minutes

Please remember that this whirlwind tour of online tools is meant to provide exposure to the possibilities in each category. Please don't try to use all 60 tools at once as this would far exceed your recommended daily allowance of Web 2.0!

Interactive Fiction and Gaming

Games are a powerful tool for promoting student learning. They connect with young learners in an environment they find very familiar, and provide opportunities for exploration and inquiry. It is no surprise, then, that gaming is so closely aligned with the AASL Standards for the 21st-Century Learner. For more information about gaming and its connection with learning: Steven Johnson - Everything Bad Is Good For You
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